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Posted by Serpent_Six

Posability

One of the earliest suggestions I saw crop up on the Privateer Press Forums in the early days was the desire for more posable troops. A lot of the early sculpts were single piece models, making it exceptionally difficult to pose the models without bending metal, or breaking out the conversion tools. For the beginning modeller, that is usually not a path that one wants to dive right into. As Privateer Press has expanded the Warmachine and IKRPG model lines, the quality of cutting molds has improved, to the point of allowing for much more posable models, thanks to the gifted sculptors and mold makers at Privateer Press.

Playing with Poses

To facilitate playing with different poses, I would suggest pinning both arms. This will allow you (with the aid of a little poster tac) to experiment with different arm positions before glueing the pieces together. For a refresher, read Youngwolf7’s article on Pinning.

Possibilities

The Sword Knights represent the first unit in Warmachine that allows for 10 unique poses in a 10 man unit, without any converting, cutting, or bending needed. For modellers like me, this represents another great leap forward. Without further ado, let’s take a look at the Sword Knights.

Sword Knight Troopers are in 3 pieces: a Sword Arm, a Torso, and a Shield Arm.

Torsos:

 

For the rest of this article, I’ll refer to the torso pictured on the left as L (Left), and the torso pictured on the right as R (Right). Yes, I realize this is backward, but I was using a different taxonomy when naming my images!

Shield Arms:

 

For the rest of the article, I’ll refer to the shield arm pictured on the left as O (out and away from the body), and the shield arm pictured on the right as I (in and across the body). It’s a bit difficult to see how the change in the shoulder position will affect the overall figure without being attached, but you’ll see soon enough!

Sword Arms:

 

For the rest of this article, I’ll refer to the top left Sword Arm as E (extended), the top right as U (up and out), and the bottom as X (across the body).

So, we have 2 Torso varieties (L and R), 2 Shield Arm varieties (O and I), and 3 Sword Arm varieties (E, U, and X). Using some simple math, I deduce that you can create 12 ‘unique’ poses with these models (2×2x3). Of course, in a 10 man unit, you won’t need 12 poses, and you do not get all the required number of different parts to create all 12 poses. Regardless, with arm rotation, there is a vast amount of poses possible. Here is a chart of the 12 ‘default’ poses available.

Sword Arm

Shield Arm

Torso

Combination

E O R EOR
E I R EIR
E O L EOL
E I L EIL
X O R XOR
X I R XIR
X O L XOL
X I L XIL
U O R UOR
U I R UIR
U O L UOL
U I L UIL

  

EOR

 

EIR

 

EOL

 

EIL

 

XOR

 

XIR

 

XOL

 

XIL

 

UOR

 

UIR

 

UOL

 

UIL

 

Even More…

Each arm piece has a certain degree of ‘play’ in it, so you can rotate the Sword and/or Shield Arm as well. One example being:

 

As you can see, with just a small degree of rotation, you have a great amount of freedom in the particulars of your model’s pose.

Group Shots

Hopefully this article has illuminated how easy it is to pose the Sword Knights, and what the possible combinations of model pieces are. Here are some parting group shots, followed by ‘The Gang’.

The ‘Gang’

I liked the Sword Knight models and stats so much, they made me realize that it was time to start collecting Cygnar! The core portion of my force will be 20 Sword Knights. Here’s the gang, waiting to be painted:

–S6–